China Digital
Sheep a Sheep: The Game that Mysteriously Took China by Storm in 2022
One poll on ‘Sheep a Sheep’ found that over 90% of participants either “could not understand” the game’s popularity or played it because they were just “following the trend.”

Published
3 years agoon
By
Zilan Qian
Sheep a Sheep was the game hit of the year in China. But looking back, people struggle to understand how the simple game actually became such a success in the first place.
It was the game that everybody suddenly was talking about in 2022: Sheep a Sheep (Yang le ge Yang 羊了个羊), a mobile game that was mainly played through Chinese social apps such as WeChat, Tik Tok, QQ, and Kuaishou.
Sheep a Sheep is a tile-matching puzzle game produced by the Beijing Jianyou Technology company (北京简游科技公司) and it was officially released in June 2022.
In the game, players are supposed to move cards from the top of a pile to a box at the bottom. The box can hold up to seven cards, which can be deleted when three matching cards are collected.
Players can’t see the types of cards under the top cards, nor move them until they move them to the box. The goal is to remove all cards from the pile, but the game is lost if the box reaches its maximum capacity and no more cards can be removed. Players can earn additional chances to play the game by watching advertisements or sharing it on social media.
There are three tools to use for each round. The moving tool (移除道具) allows players to move three cards out of the box and place them aside, which they can later move in if the opportunity of deleting the cards comes; the revoking tool (撤回道具) revokes the most recent move; the shuffling tool (洗牌道具) shuffles all unmoved cards in the card pile so that some new cards appear on the top for players to move. These tools can be used to help players strategize and increase their chances of success in the game.
Although Sheep a Sheep appears to have no significant difference compared to other similar tile-matching puzzle games, it gained widespread popularity in China in the fall of 2022.
According to Weibo, until September 27, the hashtag ‘Sheep a Sheep’ (#羊了个羊#) had over 693,000 related messages and triggered nearly 180 million interactions. The Weibo article described how Sheep a Sheep had already managed to become the number one top trending topic six times before late September. At the time of writing, the game hashtag has attracted nearly 3,5 billion views on Weibo.
Why did such a simple game become a mega hit in China? It seems that Chinese gamers and social media users also find it hard to explain the Sheep a Sheep phenomenon themselves.
One poll conducted by China Youth Daily (中国青年报) in September found that over 90% of the 6,000 participants either “could not understand” the game’s popularity or played it because they were just “following the trend (跟风).”
Nevertheless, there is plenty of speculation about why Sheep a Sheep became such a smashing hit.
A first thought that might come up is that the game is related to China’s epidemic situation. After all, those who test positive for Covid are also referred to as ‘sheep’ since the word for ‘positive’ and ‘sheep’ sound the same in Chinese (羊/阳 yáng). Sixth Tone recently noted how the game came to be embedded with a new meaning in light of the rising number of positive cases in China.
There are also those who think the boredom of the lockdown in China’s zero Covid era, when so many people stayed indoors and were more active on social media, might have contributed to the craze.
Another possible explanation, according to a comment on Zhihu by user Crepuscle, is the economic stagnation in China due to the country’s zero Covid policy, which brought many companies to a a (temporary) standstill. This led to more employees having time to loaf on the job, watch TikTok videos, and play mobile games.
Others, however, point to how the game is designed. One unique aspect of the game is that it starts off easy and that the difficulty level suddenly increases in the second round to a point where only a very small percentage of players (less than 0.1%) are able to pass it. Some netizens commented that while the first round “teaches you 1+1=2,” the second round suddenly gives you “a hell-level graduate exam.”
One Zhihu user called it a “carrot approach.” They wrote: “The easiness of the first round entices you to play the game. When you begin the second round, the first part also seems easy. So when you fail in the second round, you think it is just a matter of luck, and that you just need a few more tries. You need to share the game on social media to get more tries, and the viral spread begins.”
Some also point out that the province-based competition aspect incorporated into the game makes Sheep a Sheep more attractive. When a player passes the second round, they will add an additional sheep to their province, and provinces are ranked based on how many sheep they have.
One video on Bilibili compiled the rankings of each province, with Shangdong province at the top, followed by Beijing, Guangdong, and Henan.
The top comment under the video explained how the province-based rankings initially become an incentive for players: “The first day [I played the game], I wanted to help my province to get to the top to show how good we are.”
However, sentiments soon changed. The Bilibili user then writes: “The second day, I only wanted to make my province disappear on the rankings. Otherwise, it shows that we [people from this province] are stupid.” The second sentence reveals that people started to associate Sheep a Sheep with a negative image, something which is also echoed by other comments under the same video, such as “which province has the laziest people,” “meaningless game,” and “it is a shame that Guangdong is in the top 3, people should spend more time on high-quality games.”

Provinces are ranked based on how many sheep they have (i.e., how many users in the province have passed the second round) (source).
The game’s simple design makes it approachable to the general public and facilitated its rapid spread across the country. However, as the previous comments show, the simplicity of Sheep a Sheep also backfired as players felt it made them look ‘stupid’ or lazy for playing it.
Moreover, many people started criticizing the game company for earning too much money, feeling that they themselves were actually the ‘sheep’ that were getting their wool pulled for the game company’s benefit (“薅羊毛” means ‘pulling the wool’ and refers to one party taking advantage over the other and gaining profits).
As one Bilibili user writes: “The game producer now bought two houses and already fully payed for them, while we’ve been getting our wool pulled for watching all those ads.” Others also accused the game of plagiarizing the design and background music.
Just before the end of the year, at a time when discussions around Sheep a Sheep seemed to die out, another discussion flared up on social media around the game’s creator Zhang Jiaxu (张佳旭), as he gave an interview in which he reflected on the game’s success and how he had never dared to dream of achieving such record-breaking numbers.
Nevertheless, many people have grown tired of the game. “We are dealing with our own sheep now,” some commented, making a word joke on how so many people are now testing positive for Covid. Another Weibo user joked: “It’s game over now.”
By Zilan Qian
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©2022 Whatsonweibo. All rights reserved. Do not reproduce our content without permission – you can contact us at info@whatsonweibo.com.
Zilan Qian is a China-born undergraduate student at Barnard College majoring in Anthropology. She is interested in exploring different cultural phenomena, loves people-watching, and likes loitering in supermarkets and museums.

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China Arts & Entertainment
Yearnings, Dreamcore, and the Rise of AI Nostalgia in China
From China’s first soap opera Yearnings to the rise of AI-fueled nostalgia.

Published
3 months agoon
July 2, 2025
The year is 1990, and the streets of Beijing’s Fangshan District are eerily quiet. You can almost hear a pin drop in the petrochemical town, as tens of thousands of workers and their families huddle around their televisions, all tuned to the same channel for something groundbreaking: China’s very first soap opera, Yearnings (渴望 Kěwàng).
Yearnings tells the story of Liu Huifang (刘慧芳), a female factory worker from a traditional working-class family in Beijing, and her unlikely marriage to university graduate Wang Husheng (王沪生), who comes from a family of intellectuals. When Liu finds an abandoned baby girl, she adopts her and raises her as her own, against her husband’s wishes.
The couple is unaware that the foundling is actually the illegitimate child of Wang’s snobbish sister, Yaru. After Liu and Wang have a biological son, the marriage comes under further pressure, eventually leading to divorce. Liu is left as a single mother, raising two children on her own.

Still from Yearnings, via OurChinaStory.
Drawing inspiration from foreign dubbed television shows, Yearnings was produced as China’s first truly domestic, long-form indoor television drama. Spanning 50 episodes, the series traces a timeline from the onset of the Cultural Revolution in the 1960s through to the late 1980s—one of the most turbulent periods in modern Chinese history.
Before the series aired nationally on CCTV and achieved record viewership, the first station to air Yearnings in the Beijing region was the Yanshan Petrochemical TV Station (燕山石化电视台), China’s first major factory TV station (厂办电视台) located in Fangshan District.
Here, in this town of over 100,000, Yearnings garnered an astonishing and unprecedented 98% audience share. The series was truly groundbreaking and became a national sensation—not just because it was China’s first long-form television drama, or because it was a locally produced drama that challenged the long-standing monopoly of state broadcaster CCTV, but because Yearnings marked a major shift in television storytelling.
Until then, Chinese TV stories had always revolved around communist propaganda, or featured great heroes of the revolution. Yearnings, on the other hand, was devoid of political content and focused on the hopes and dreams of ordinary people and their everyday struggles—love, desire, marital tension, single motherhood—topics that had never before been so openly portrayed on Chinese television.
The show’s creators had perfectly tapped into what was changing: the Communist Party was slowly withdrawing from private life, and people were beginning to see themselves less defined by their work unit and more by their home life—as consumers, as partners and parents, as citizens of a new China filled with aspirations for the future. Yearnings’ storyline was a reflection of that.
Chinese-Style “Nostalgia Core”
Yearnings marked a cultural turning point, coinciding with the rapid spread of TV sets in Chinese households. In 1992, economic reforms triggered a new era in which Chinese media became increasingly commercialized and thriving, before the arrival of the internet, social media, and AI tools once again changed everything.
Today, Yearnings still is a topic that often comes up in Chinese online media. On apps like Douyin, old scenes from Yearnings are reposted and receive thousands of shares.
📌 It’s emblematic of a broader trend in which more netizens are turning to “nostalgia-core.” In Chinese, this trend is known as “中式梦核” (Zhōngshì Mènghé), which literally means “Chinese-style dreamcore.”
Dreamcore is an internet aesthetic and visual style—popular in online communities like Tumblr and Reddit—that blends elements of nostalgia, surrealism, and subconscious imagery. Mixing retro images with fantasy, it evokes a sense of familiarity, yet often feels unsettling and deserted.
The Chinese-style dreamcore (中式梦核), which has become increasingly popular on platforms like Bilibili since 2023-2024, is different from its Western counterpart in how it incorporates distinctly Chinese elements and specifically evokes the childhood experiences of the millennial generation. Content tagged as “Chinese-style dreamcore” on Chinese social media is often also labeled with terms like “nostalgia” (怀旧), “childhood memories” (童年回忆), “when we were little” (小时候), and “Millennial Dream” (千禧梦).
According to the blogging account Yatong Local Life Observer (娅桐本地生活观察), the focus on the millennial childhood can be explained because the formative years of this generation coincided with a decade of rapid social change in China —leaving little in today’s modern cities that still evokes that era.
🌀 Of course, millennials in the West also frequently look back at their childhood and teenage years, particularly the 1980s and 1990s—a trend also embraced by Gen Z, who romanticize these years through media and fashion. In China, however, Gen Z is at the forefront of the “nostalgia-core” trend, reflecting on the 1990s and early 2000s as a distant, almost dreamlike past. This sense of distance is heightened by China’s staggering pace of transformation, modernization, and digitalization over the past decades, which has made even the recent past feel remote and irretrievable.
🌀 Another factor contributing to the trend is that China’s younger generations are caught in a rat race of academic and professional competition, often feeling overwhelmed by the fast pace of life and the weight of societal expectations. In this high-pressure environment—captured by the concept of “involution” (内卷)—young people develop various coping mechanisms, and digital escapism, including nostalgia-core, is one of them. It’s like a cyber-utopia (赛博乌托邦).
🌀 Due to the rise of AI tools available to the general public, Chinese-style nostalgia core has hit the mainstream because it’s now possible for all social media users to create their own nostalgic videos and images—bringing back the 1990s and early 2000s through AI-generated tools, either by making real videos appear more nostalgic or by creating entirely fictional videos or images that recreate scenes from those days.
So what are we seeing? There are images and videos of stickers kids used to love, visuals showing old classrooms, furniture, and children playing outside, accompanied by captions such as “we’re already so far apart from our childhood years” (example).

Images displayed in Chinese Dreamcore.
And notably, there are videos and images showing family and friends gathering around those old big TVs as a cultural, ritualized activity (see some examples here).

Stills from ‘nostalgia core’ videos.
These kinds of AI-generated videos depict a pre-mobile-era family life, where families and communities would gather around the TV—both inside and outside—from classrooms to family homes. The wind blows through the windows, neighbors crack sunflower seeds, and children play on the ground. Ironically, it’s AI that is bringing back the memories of a society that was not yet digitalized.
Nowadays, with dozens of short video apps, streaming platforms, and livestream culture fully mainstream in China—and AI algorithms personalizing feeds to the extreme—it sometimes feels like everyone’s on a different channel, quite literally.
In times like these, people long for an era when life seemed less complicated—when, instead of everyone staring at their own screens, families and neighbors gathered around one screen together.
There’s not just irony in the fact that it took AI for netizens to visualize their longing for a bygone era; there’s also a deeper irony in how Yearnings once represented a time when people were looking forward to the future—only to find that the future is now looking back, yearning for the days of Yearnings.
It seems we’re always looking back, reminiscing about the years behind us with a touch of nostalgia. We’re more digitalized than ever, yet somehow less connected. We yearn for a time when everyone was watching the same screen, at the same time, together, just like in 1990. Perhaps it’s time for another Yearnings.
By Manya Koetse
(follow on X, LinkedIn, or Instagram)
Sources (other sources included in hyperlinks)
Koetse, Manya. 2016. “From Woman Warrior to Good Wife – Confucian Influences on the Portrayal of Women in China’s Television Drama.” In Stefania Travagnin (ed), Religion and Media in China. New York: Routledge.
Rofel, Lisa B. 1994. Yearnings: Televisual Love and Melodramatic Politics in Contemporary China. American Ethnologist 21(4):700-722.
Wang, Dan (汪丹). 2018. “《渴望》的艺术价值” [The Artistic Value of Yearnings].” Originally published in Beijing Daily (北京日报), October 12, 2018. Reprinted in Digest News (文摘报), October 20, 06 edition. Also see Sohu: 当年红遍大江南北的《渴望》.
Wang Min and Arvind Singhal. 1992. “Kewang, a Chinese television soap opera with a message.” Gazette 49: 177-192.
Zhuge Kanwu. 2021. “重温1990《渴望》:苦得“刘慧芳”希望被导演写“死” [Revisiting 1990’s Yearnings: The Suffering Liu Huifang Hoped to Be Written Off by the Director]. Zhuge Dushu Wu (诸葛读书屋), January 22. https://wapbaike.baidu.com/tashuo/browse/content?id=b699ee532cf79f862bfa14ad.
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©2025 Whatsonweibo. All rights reserved. Do not reproduce our content without permission – you can contact us at info@whatsonweibo.com.
China Digital
China’s Major Food Delivery Showdown: What to Know about the JD.com vs. Meituan Clash
Consumers are profiting from the full-blown delivery war between JD.com and Meituan—but is it just the same game with a different name?

Published
6 months agoon
April 30, 2025By
Ruixin Zhang
In April 2025, China’s food delivery sector witnessed a somewhat dramatic development, which attracted major attention online, when Chinese e-commerce giant JD.com publicly challenged food delivery leader Meituan.
On April 21, JD.com posted a noteworthy open letter titled “To All Fellow Food Delivery Rider Brothers” (各位外卖骑手兄弟们) on Weibo. In this letter, they accused Meituan (though not explicitly naming them) of monopolistic practices, after the company allegedly forced their delivery staff to stop accepting JD’s delivery orders. If riders chose to deliver for both companies anyway, they’d risk being blacklisted.
JD therefore accused Meituan of unethical behavior, neglecting their workers’ welfare, and pressuring part-time couriers to choose between platforms.
In their letter, JD vowed to support the freedom of Chinese delivery riders to accept orders from various platforms, and pledged to support those who were being blacklisted by offering them sufficient order volumes and full-time positions with benefits, including employment opportunities for their partners.
The bold move, dubbed the “421 Food Delivery Incident” by netizens, ignited widespread online debate.
“Underdog” JD vs. Meituan: The Start of a New Delivery War
JD.com is a household name in China’s e-commerce industry, best known for its electronics retail business. In recent years, it has expanded into fresh groceries, online supermarkets, and instant delivery services. Meanwhile, China’s food delivery market has long been dominated by Meituan (美团) and Ele.me (饿了么), the latter owned by Alibaba. Before a recent online controversy brought attention to it, many people weren’t even aware that JD had entered the food delivery space.
JD’s entry into China’s thriving food delivery market hasn’t been too long ago—the company officially only announced its JD Waimai (京东外卖) food delivery service back in February this year.
Before JD, other major tech companies like Tencent, Baidu, and ByteDance had all tried (and failed) to challenge the dominance of Meituan and Ele.me. But JD has a strong advantage: a massive logistics system with over 300,000 (!) delivery staff. Its Dada (达达) on-demand delivery and local logistics platform also has nearly 1.3 million active couriers, making JD a serious new competitor in China’s food delivery market. Not surprisingly, JD has already started hiring away talent from Meituan.
Amid JD’s growing presence, a post surfaced in April, reportedly from Meituan executive Wang Puzhong (王莆中), mocking JD’s food delivery ambitions as laughable. He used harsh language, calling JD a “cornered dog” making a desperate move (狗急跳墙). Then, on April 15, Meituan’s Flash Delivery service (美团闪送) released a video teasing JD’s supposedly slow delivery speeds (#美团闪购疑似嘲讽京东#). The video showed a dog with the caption: “Your Dongdong is still on the way” — a direct jab at JD, whose mascot is a dog and whose founder, Richard Liu (Liu Qiangdong), is nicknamed “Dongdong.”
JD swiftly hit back. On April 16, a video from an internal JD meeting was leaked, widely seen as a deliberate PR move. In the video, JD founder Richard Liu criticized the food delivery industry, claiming platforms were making excessive profits while restaurants struggled to survive. “Running a restaurant is already hard, yet platforms—just middlemen—are making a fortune,” he said. Liu added that JD would cap its profit margin at 5% and offer full social insurance to its full-time couriers—setting the tone for the official statement that followed.
Then came JD’s April 21 post, which launched a series of serious accusations against Meituan. JD claimed that Meituan had long restricted part-time couriers from working with other platforms and had failed to provide any social insurance to its full-time riders for over ten years. It also criticized Meituan’s working conditions, accusing the company of exploiting riders through algorithm-driven pressure while ignoring their safety. Additionally, JD accused Meituan of squeezing restaurants for profit, turning a blind eye to unhygienic “ghost kitchens,” and neglecting basic food safety standards. The tone of the post was sharply critical.
The attack prompted Meituan to respond publicly. That same evening, it issued a statement on its official WeChat account, denying that it had ever restricted riders from working with other platforms. Meituan also pushed back by accusing JD of mistreating its own couriers, pointing to heavy fines and unfair internal policies as the real issue.
However, Meituan’s response did little to improve its public image. On Weibo and short-video platforms, public sentiment largely turned against Meituan. That night, a netizen posted that JD CEO Richard Liu himself had delivered their JD order. Stories of Liu chatting with riders and restaurant owners quickly went viral, reinforcing his image as a down-to-earth, working-class hero—and earning JD another wave of goodwill.
At the moment, JD enjoys strong public support—not necessarily because it’s doing everything perfectly, but because it has timed its entry well, casting itself as the underdog taking on Meituan, the widely criticized corporate giant.
The Meituan Backlash
There’s no doubt that Meituan is a true giant. In 2024, the company generated a staggering RMB 300 billion (about $41 billion) in revenue. But this delivery empire has long faced ethical criticism—and JD’s recent accusations on Weibo highlight issues that many in the industry have raised before.
Meituan’s commission rates for restaurants are notoriously high, typically ranging from 15% to 25%. According to reports, around 60% of restaurants on the platform operate at a loss—even as Meituan continues to post multi-billion-yuan profits year after year. Many restaurant owners have voiced their frustration online, saying Meituan initially attracted them with generous onboarding incentives, only to gradually increase commissions, service fees, and so-called “tech support charges.” In the end, even strong sales often fail to translate into real profit. Yet with fierce competition and Meituan’s dominance in the food delivery market, many restaurants feel they have no choice but to stay.
For workers, complaints from Meituan couriers are nothing new. The faster they deliver, the more the algorithm shortens their future delivery windows, while slower deliveries result in fewer order assignments. This creates a vicious cycle, pressuring riders to break traffic rules just to meet deadlines. Unsurprisingly, their accident rate is reported to be three times higher than that of express couriers. To make matters worse, Meituan has historically provided no social insurance—neither for full-time nor part-time riders—leaving them on their own when accidents happen. As some couriers bitterly joke, “We’re not people—we’re just human batteries.”
For consumers, the concerns are just as serious. As I noted in an earlier article, Meituan’s platform increasingly hosts “ghost kitchens”—delivery-only outlets that often operate in unsanitary conditions, producing low-cost, low-quality meals to support Meituan’s Pinhaofan service and fuel ongoing price wars. It’s hard to believe Meituan isn’t aware of these practices; it simply appears to look the other way.
These examples are just the tip of the iceberg when it comes to Meituan’s ethical challenges. But for many users, they’re reason enough to delete the app—especially now that JD has positioned itself as a credible alternative.
Of course, few believe Richard Liu is driven purely by social responsibility—he’s long been skilled at presenting himself as a “man of the people.” In JD’s early days, he famously delivered electronics himself in a three-wheeler. Still, as many netizens have put it: “Judge by actions, not intentions” (君子论迹不论心). Whatever JD’s true motives, its current words and actions seem to align with the interests of ordinary consumers and workers. But the question remains: is that enough?
Different name, same game?
For many consumers, the showdown between JD and Meituan has been surprisingly entertaining, and even financially rewarding. The more intense the rivalry, the bigger the discounts. Netizens have been sharing screenshots of good deals they’ve scored from both platforms in recent days. Some media outlets have even declared, “Richard Liu is saving food delivery and changing the industry for good!”
Meanwhile, Taobao and Ele.me have also announced that they’ll be joining the big JD–Meituan showdown by making themselves more competitive. “Taobao Flash Delivery” (淘宝闪购) will now be prominently featured on the main Taobao app, and Taobao and Ele.me will be more closely integrated under Alibaba to offer customers faster delivery times and the best prices. That means more offers—and good news for consumers.

Taobao and Ele.me also join the big battle
But offline, couriers are responding more cautiously. Rider welfare has quickly become a key issue in this corporate battle—and may even become a way for platforms to stand out in a crowded market. But big promises aren’t enough. Only real, visible improvements will earn riders’ trust.
Courier A Ping (阿平) has long been sharing food delivery vlogs online. He used to work for both Meituan and Ele.me. Since April 16, he’s started posting about JD’s delivery platform, and has raised many concerns: part-time riders apparently find it hard to get orders, the system is difficult to navigate, the dispatch logic is flawed, and the navigation is poor.
In the comments section, other couriers are joining the discussion, with many agreeing that JD’s current system only works for full-time employees. “If full-timers get the full benefits, insurance and everything, then it;s probably not that easy to become one,” one wrote. “JD looks promising now, with high pay and benefits, but give it time—it’ll end up the same as the others.”
Another rider, Yu (小于) isn’t too excited about the JD-Meituan feud either. “JD’s fine system is super strict,” he said. “At the end of the day, all these platforms are the same.” Whether JD is just using this moment for PR or genuinely stepping up to take on more social responsibility—only time will tell.
By Ruixin Zhang
Independently covering digital China for over a decade. Like what we do? Support us and get the story behind the hashtag by subscribing:
edited for clarity by Manya Koetse
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