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Sheep a Sheep: The Game that Mysteriously Took China by Storm in 2022

One poll on ‘Sheep a Sheep’ found that over 90% of participants either “could not understand” the game’s popularity or played it because they were just “following the trend.”

Zilan Qian

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Sheep a Sheep was the game hit of the year in China. But looking back, people struggle to understand how the simple game actually became such a success in the first place.

It was the game that everybody suddenly was talking about in 2022: Sheep a Sheep (Yang le ge Yang 羊了个羊), a mobile game that was mainly played through Chinese social apps such as WeChat, Tik Tok, QQ, and Kuaishou.

Sheep a Sheep is a tile-matching puzzle game produced by the Beijing Jianyou Technology company (北京简游科技公司) and it was officially released in June 2022.

In the game, players are supposed to move cards from the top of a pile to a box at the bottom. The box can hold up to seven cards, which can be deleted when three matching cards are collected.

Players can’t see the types of cards under the top cards, nor move them until they move them to the box. The goal is to remove all cards from the pile, but the game is lost if the box reaches its maximum capacity and no more cards can be removed. Players can earn additional chances to play the game by watching advertisements or sharing it on social media.

There are three tools to use for each round. The moving tool (移除道具) allows players to move three cards out of the box and place them aside, which they can later move in if the opportunity of deleting the cards comes; the revoking tool (撤回道具) revokes the most recent move; the shuffling tool (洗牌道具) shuffles all unmoved cards in the card pile so that some new cards appear on the top for players to move. These tools can be used to help players strategize and increase their chances of success in the game.

Although Sheep a Sheep appears to have no significant difference compared to other similar tile-matching puzzle games, it gained widespread popularity in China in the fall of 2022.

According to Weibo, until September 27, the hashtag ‘Sheep a Sheep’ (#羊了个羊#) had over 693,000 related messages and triggered nearly 180 million interactions. The Weibo article described how Sheep a Sheep had already managed to become the number one top trending topic six times before late September. At the time of writing, the game hashtag has attracted nearly 3,5 billion views on Weibo.

Why did such a simple game become a mega hit in China? It seems that Chinese gamers and social media users also find it hard to explain the Sheep a Sheep phenomenon themselves.

One poll conducted by China Youth Daily (中国青年报) in September found that over 90% of the 6,000 participants either “could not understand” the game’s popularity or played it because they were just “following the trend (跟风).”

Nevertheless, there is plenty of speculation about why Sheep a Sheep became such a smashing hit.

A first thought that might come up is that the game is related to China’s epidemic situation. After all, those who test positive for Covid are also referred to as ‘sheep’ since the word for ‘positive’ and ‘sheep’ sound the same in Chinese (羊/阳 yáng). Sixth Tone recently noted how the game came to be embedded with a new meaning in light of the rising number of positive cases in China.

There are also those who think the boredom of the lockdown in China’s zero Covid era, when so many people stayed indoors and were more active on social media, might have contributed to the craze.

Another possible explanation, according to a comment on Zhihu by user Crepuscle, is the economic stagnation in China due to the country’s zero Covid policy, which brought many companies to a a (temporary) standstill. This led to more employees having time to loaf on the job, watch TikTok videos, and play mobile games.

Others, however, point to how the game is designed. One unique aspect of the game is that it starts off easy and that the difficulty level suddenly increases in the second round to a point where only a very small percentage of players (less than 0.1%) are able to pass it. Some netizens commented that while the first round “teaches you 1+1=2,” the second round suddenly gives you “a hell-level graduate exam.”

One Zhihu user called it a “carrot approach.” They wrote: “The easiness of the first round entices you to play the game. When you begin the second round, the first part also seems easy. So when you fail in the second round, you think it is just a matter of luck, and that you just need a few more tries. You need to share the game on social media to get more tries, and the viral spread begins.”

Some also point out that the province-based competition aspect incorporated into the game makes Sheep a Sheep more attractive. When a player passes the second round, they will add an additional sheep to their province, and provinces are ranked based on how many sheep they have.

One video on Bilibili compiled the rankings of each province, with Shangdong province at the top, followed by Beijing, Guangdong, and Henan.

The top comment under the video explained how the province-based rankings initially become an incentive for players: “The first day [I played the game], I wanted to help my province to get to the top to show how good we are.”

However, sentiments soon changed. The Bilibili user then writes: “The second day, I only wanted to make my province disappear on the rankings. Otherwise, it shows that we [people from this province] are stupid.” The second sentence reveals that people started to associate Sheep a Sheep with a negative image, something which is also echoed by other comments under the same video, such as “which province has the laziest people,” “meaningless game,” and “it is a shame that Guangdong is in the top 3, people should spend more time on high-quality games.”

Provinces are ranked based on how many sheep they have (i.e., how many users in the province have passed the second round) (source).

The game’s simple design makes it approachable to the general public and facilitated its rapid spread across the country. However, as the previous comments show, the simplicity of Sheep a Sheep also backfired as players felt it made them look ‘stupid’ or lazy for playing it.

Moreover, many people started criticizing the game company for earning too much money, feeling that they themselves were actually the ‘sheep’ that were getting their wool pulled for the game company’s benefit (“薅羊毛” means ‘pulling the wool’ and refers to one party taking advantage over the other and gaining profits).

As one Bilibili user writes: “The game producer now bought two houses and already fully payed for them, while we’ve been getting our wool pulled for watching all those ads.” Others also accused the game of plagiarizing the design and background music.

Just before the end of the year, at a time when discussions around Sheep a Sheep seemed to die out, another discussion flared up on social media around the game’s creator Zhang Jiaxu (张佳旭), as he gave an interview in which he reflected on the game’s success and how he had never dared to dream of achieving such record-breaking numbers.

Nevertheless, many people have grown tired of the game. “We are dealing with our own sheep now,” some commented, making a word joke on how so many people are now testing positive for Covid. Another Weibo user joked: “It’s game over now.”

By Zilan Qian

 

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©2022 Whatsonweibo. All rights reserved. Do not reproduce our content without permission – you can contact us at info@whatsonweibo.com.

Zilan Qian is a China-born undergraduate student at Barnard College majoring in Anthropology. She is interested in exploring different cultural phenomena, loves people-watching, and likes loitering in supermarkets and museums.

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China Arts & Entertainment

Going All In on Short Streaming: About China’s Online ‘Micro Drama’ Craze

For viewers, they’re the ultimate guilty pleasure. For producers, micro dramas mean big profit.

Ruixin Zhang

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PREMIUM CONTENT

Closely intertwined with the Chinese social media landscape and the fast-paced online entertainment scene, micro dramas have emerged as an immensely popular way to enjoy dramas in bite-sized portions. With their short-format style, these dramas have become big business, leading Chinese production studios to compete and rush to create the next ‘mini’ hit.

In February of this year, Chinese social media started flooding with various hashtags highlighting the huge commercial success of ‘online micro-short dramas’ (wǎngluò wēiduǎnjù 网络微短剧), also referred to as ‘micro drama’ or ‘short dramas’ (微短剧).

Stories ranged from “Micro drama screenwriters making over 100k yuan [$13.8k] monthly” to “Hengdian building earning 2.8 million yuan [$387.8k] rent from micro dramas within six months” and “Couple earns over 400 million [$55 million] in a month by making short dramas,” all reinforcing the same message: micro dramas mean big profits. (Respectively #短剧爆款编剧月入可超10万元#, #横店一栋楼半年靠短剧租金收入280万元#, #一对夫妇做短剧每月进账4亿多#.)

Micro dramas, taking China by storm and also gaining traction overseas, are basically super short streaming series, with each episode usually lasting no more than two minutes.

 
From Horizontal to Vertical
 

Online short dramas are closely tied to Chinese social media and have been around for about a decade, initially appearing on platforms like Youku and Tudou. However, the genre didn’t explode in popularity until 2020.

That year, China’s State Administration of Radio, Film, and Television (SARFT) introduced a “fast registration and filing module for online micro dramas” to their “Key Online Film and Television Drama Information Filing System.” Online dramas or films can only be broadcast after obtaining an “online filing number.”

Chinese streaming giants such as iQiyi, Tencent, and Youku then began releasing 10-15 minute horizontal short dramas in late 2020. Despite their shorter length and faster pace, they actually weren’t much different from regular TV dramas.

Soon after, short video social platforms like Douyin (TikTok) and Kuaishou joined the trend, launching their own short dramas with episodes only lasting around 3 minutes each.

Of course, Douyin wouldn’t miss out on this trend and actively contributed to boosting the genre. To better suit its interface, Douyin converted horizontal-screen dramas into vertical ones (竖屏短剧).

Then, in 2021, the so-called mini-program (小程序) short dramas emerged, condensing each episode to 1-2 minutes, often spanning over 100 episodes.

These short dramas are advertised on platforms like Douyin, and when users click, they are directed to mini-programs where they need to pay for further viewing. Besides direct payment revenue, micro dramas may also bring in revenue from advertising.

 
‘Losers’ Striking Back
 

You might wonder what could possibly unfold in a TV drama lasting just two minutes per episode.

The Chinese cultural media outlet ‘Hedgehog Society’ (刺猬公社) collected data from nearly 6,000 short dramas and generated a word cloud based on their content keywords.

In works targeted at female audiences, the most common words revolve around (romantic) relationships, such as “madam” (夫人) and “CEO” (总裁). Unlike Chinese internet novels from over a decade ago, which often depicted perfect love and luxurious lifestyles, these short dramas offer a different perspective on married life and self-discovery.

According to Hedgehog Society’s data, the frequency of the term “divorce” (离婚) in short dramas is ten times higher than “married” (结婚) or “newlyweds” (新婚). Many of these dramas focus on how the female protagonist builds a better life after divorce and successfully stands up to her ex-husband or to those who once underestimated her — both physically and emotionally.

One of the wordclouds by 刺猬公社.

In male-oriented short dramas, the pursuit of power is a common theme, with phrases like “the strongest in history” (史上最强) and “war god” (战神) frequently mentioned. Another surprising theme is “matrilocal son” (赘婿), the son-in-law who lives with his wife’s family. In China, this term is derogatory, particularly referring to husbands with lower economic income and social status than their wives, which is considered embarrassing in traditional Chinese views. However, in these short dramas, the matrilocal son will employ various methods to earn the respect of his wife’s family and achieve significant success.

Although storylines differ, a recurring theme in these short dramas is protagonists wanting to turn their lives around. This desire for transformation is portrayed from various perspectives, whether it’s from the viewpoint of a wealthy, elite individual or from those with lower social status, such as divorced single women or matrilocal son-in-laws. This “feel-good” sentiment appears to resonate with many Chinese viewers.

Cultural influencer Lu Xuyu (@卢旭宁) quoted from a forum on short dramas, explaining the types of short dramas that are popular: Men seek success and admiration, and want to be pursued by beautiful women. Women seek romantic love or are still hoping the men around them finally wake up. One netizen commented more bluntly: “They are all about the counterattack of the losers (屌丝逆袭).”

The word used here is “diaosi,” a term used by Chinese netizens for many years to describe themselves as losers in a self-deprecating way to cope with the hardships of a competitive life, in which it has become increasingly difficult for Chinese youths to climb the social ladder.

 
Addicted to Micro Drama
 

By early 2024, the viewership of China’s micro dramas had soared to 120 million monthly active users, with the genre particularly resonating with lower-income individuals and the elderly in lower-tier markets.

However, short dramas also enjoy widespread popularity among many young people. According to data cited by Bilibili creator Caoxiaoling (@曹小灵比比叨), 64.9% of the audience falls within the 15-29 age group.

For these young viewers, short dramas offer rapid plot twists, meme-worthy dialogues, condensing the content of several episodes of a long drama into just one minute—stripping away everything except the pure “feel-good” sentiment, which seems rare in the contemporary online media environment. Micro dramas have become the ultimate ‘guilty pleasure.’

Various micro dramas, image by Sicomedia.

Even the renowned Chinese actress Ning Jing (@宁静) admitted to being hooked on short dramas. She confessed that while initially feeling “scammed” by the poor production and acting, she became increasingly addicted as she continued watching.

It’s easy to get hooked. Despite criticisms of low quality or shallowness, micro dramas are easy to digest, featuring clear storylines and characters. They don’t demand night-long binge sessions or investment in complex storylines. Instead, people can quickly watch multiple episodes while waiting for their bus or during a short break, satisfying their daily drama fix without investing too much time.

 
Chasing the gold rush
 

During the recent Spring Festival holiday, the Chinese box office didn’t witness significant growth compared to previous years. In the meantime, the micro drama “I Went Back to the 80s and Became a Stepmother” (我在八零年代当后妈), shot in just 10 days with a post-production cost of 80,000 yuan ($11,000), achieved a single-day revenue exceeding 2 million yuan ($277k). It’s about a college girl who time-travels back to the 1980s, reluctantly getting married to a divorced pig farm owner with kids, but unexpectedly falling in love.

Despite its simple production and clichéd plot, micro dramas like this are drawing in millions of viewers. The producer earned over 100 million yuan ($13 million) from this drama and another short one.

“I Went Back to the 80s and Became a Stepmother” (我在八零年代当后妈).

The popularity of short dramas, along with these significant profits, has attracted many people to join the short drama industry. According to some industry insiders, a short drama production team often involves hundreds or even thousands of contributors who help in writing scripts. These contributors include college students, unemployed individuals, and online writers — seemingly anyone can participate.

By now, Hengdian World Studios, the largest film and television shooting base in China, is already packed with crews filming short dramas. With many production teams facing a shortage of extras, reports have surfaced indicating significant increases in salaries, with retired civil workers even being enlisted as actors.

Despite the overwhelming success of some short dramas like “I Went Back to the 80s and Became a Stepmother,” it is not easy to replicate their formula. The screenwriter of the time-travel drama, Mi Meng (@咪蒙的微故事), is a renowned online writer who is very familiar with how to use online strategies to draw in more viewers. For many average creators, their short drama production journey is much more difficult and less fruitful.

But with low costs and potentially high returns, even if only one out of a hundred productions succeeds, it could be sufficient to recover the expenses of the others. This high-stakes, cutthroat competition poses a significant challenge for smaller players in the micro drama industry – although they actually fueled the genre’s growth.

As more scriptwriters and short dramas flood the market, leading to content becoming increasingly similar, the chances of making profits are likely to decrease. Many short drama platforms have yet to start generating net profits.

This situation has sparked concerns among netizens and critics regarding the future of short dramas. Given the genre’s success and intense competition, a transformation seems inevitable: only the shortest dramas that cater to the largest audiences will survive.

In the meantime, however, netizens are enjoying the hugely wide selection of micro dramas still available to them. One Weibo blogger, Renmin University Professor Ma Liang (@学者马亮), writes: “I spent some time researching short videos and watched quite a few. I must admit, once you start, you just can’t stop. ”

By Ruixin Zhang, edited with further input by Manya Koetse

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China Brands, Marketing & Consumers

Tick, Tock, Time to Pay Up? Douyin Is Testing Out Paywalled Short Videos

Is content payment a new beginning for the popular short video app Douyin (China’s TikTok) or would it be the end?

Manya Koetse

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The introduction of a Douyin novel feature, that would enable content creators to impose a fee for accessing their short video content, has sparked discussions across Chinese social media. Although the feature would benefit creators, many Douyin users are skeptical.

News that Chinese social media app Douyin is rolling out a new feature which allows creators to introduce a paywall for their short video content has triggered online discussions in China this week.

The feature, which made headlines on November 16, is presently in the testing phase. A number of influential content creators are now allowed to ‘paywall’ part of their video content.

Douyin is the hugely popular app by Chinese tech giant Bytedance. TikTok is the international version of the Chinese successful short video app, and although they’re often presented as being the same product, Douyin and Tiktok are actually two separate entities.

In addition to variations in content management and general usage, Douyin differs from TikTok in terms of features. Douyin previously experimented with functionalities such as charging users for accessing mini-dramas on the platform or the ability to tip content creators.

The pay-to-view feature on Douyin would require users to pay a certain fee in Douyin coins (抖币) in order to view paywalled content. One Douyin coin is equivalent to 0.1 yuan ($0,014). The platform itself takes 30% of the income as a service charge.

According to China Securities Times or STCN (证券时报网), Douyin insiders said that any short video content meeting Douyin’s requirements could be set as “pay-per-view.”

Creators, who can set their own paywall prices, should reportedly meet three criteria to qualify for the pay-to-view feature: their account cannot have any violation records for a period of 90 days, they should have at least 100,000 followers, and they have to have completed the real-name authentication process.

On Douyin and Weibo, Chinese netizens express various views on the feature. Many people do not think it would be a good idea to charge money for short videos. One video blogger (@小片片说大片) pointed out the existing challenge of persuading netizens to pay for longer videos, let alone expecting them to pay for shorter ones.

“The moment I’d need to pay money for it, I’ll delete the app,” some commenters write.

This statement appears to capture the prevailing sentiment among most internet users regarding a subscription-based Douyin environment. According to a survey conducted by the media platform Pear Video, more than 93% of respondents expressed they would not be willing to pay for short videos.

An online poll by Pear Video showed that the majority of respondents would not be willing to pay for short videos on Douyin.

“This could be a breaking point for Douyin,” one person predicts: “Other platforms could replace it.” There are more people who think it would be the end of Douyin and that other (free) short video platforms might take its place.

Some commenters, however, had their own reasons for supporting a pay-per-view function on the platform, suggesting it would help them solve their Douyin addiction. One commenter remarked, “Fantastic, this might finally help me break free from watching short videos!” Another individual responded, “Perhaps this could serve as a remedy for my procrastination.”

As discussions about the new feature trended, Douyin’s customer service responded, stating that it would eventually be up to content creators whether or not they want to activate the paid feature for their videos, and that it would be up to users whether or not they would be interested in such content – otherwise they can just swipe away.

Another social media user wrote: “There’s only one kind of video I’m willing to pay for, and it’s not on Douyin.”

By Manya Koetse

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