Connect with us

China Comic & Games

“Darkest Day in the History of Animation”: Kyoto Animation Arson Attack Trending on Weibo

The devastating arson attack at Kyoto Animation has shocked Chinese anime fans.

Wendy Huang

Published

on

Chinese anime fans are mourning the shocking arson attack on the Kyoto Animation Studio.

An arson attack has left at least 33 people dead and dozens injured at the Kyoto Animation Studio. The attack, that occurred on the morning of July 18, has shocked anime fans in China.

Approximately 70 people were inside the three-story Kyoto building when multiple fires broke out around 10:30 in the morning (local time).

As reported by BBC, a 41-year-old suspect broke into the Kyoto Animation studio on Thursday morning and sprayed petrol before igniting it.

The man reportedly shouted ‘go die’ when bursting into the studio. The suspect was injured and taken to a hospital for treatment. The case is currently under investigation.

Image of suspect given out by Japanese media.

On Chinese social media, the Kyoto Animation Studio (also known as ‘KyoAni’) went trending on Thursday.

Many Chinese anime fans offered their prayers to those who lost lives or faced injury at the deadly attack and expressed anger at the arsonist. Others initiated the setup of donation channel to support the Kyoto Animation studio and the families of the victims.

On Weibo, popular literary blogger ‘Guo Maimai’ (@知书少年果麦麦) published a long post about the Kyoto Animation’s work as an independent studio, commenting: “This is the darkest day in the history of animation.”

He further added: “The gravest consequence of this fire is not the loss of the original works or the building, but the loss of the talents who have been trained for such a long time.” 

At time of writing, the post was reposted nearly 60,000 times, receiving over 7000 comments. The hashtag “Darkest Day in Japan’s Animation” (#日本动画最黑暗的一天#) also took off afterward.

Chinese cartoonist ‘Feizhaizhi’ (@我是肥志, 2.66 million followers) wrote: “All the original works have been destroyed! All their efforts, their dreams, and now even their lives are gone!”

To express his grief, the cartoonist changed his Weibo profile into a gray one.

Bilibili, China’s leading online platform to distribute Japanese anime, also changed its anime website to grey.

The Kyoto Animation company was established in 1981 and has produced anime ever since (‘anime’ refers to a style of Japanese film and television animation typically targeted at adults as well as kids).

KyoAni’s high-quality animations, including TV series and films, are known for often featuring highschool girls and becoming big hits.

From ‘The Melancholy of Haruhi Suzumiya,’ Kyoto Animation

Japanese comics and animations have been hugely popular in China since the 1990s. Even today, Japanese productions are usually more popular among Chinese anime fans than domestically produced works (read more).

Despite the outpouring of support for the Kyoto Animation studio, some Weibo netizens did not show sympathy and made anti-Japanese comments in light of the history of the Sino-Japanese war.

Others, however, would not accept such comments in these tragic times, writing: “Kyoto Animation has been such a good companion during our childhood..Why can’t we support the companion of our childhood?”

Another person wrote: “I will never forget the history, just like I will never forget the memories of my childhood created by Kyodo Animation.”

By Wendy Huang

Spotted a mistake or want to add something? Please let us know in comments below or email us. Please note that your comment below will need to be manually approved if you’re a first-time poster here.

©2019 Whatsonweibo. All rights reserved. Do not reproduce our content without permission – you can contact us at info@whatsonweibo.com

Wendy Huang is a China-based Beijing Language and Culture University graduate who currently works for a Public Relations & Media software company. She believes that, despite the many obstacles, Chinese social media sites such as Weibo can help Chinese internet users to become more informed and open-minded regarding various social issues in present-day China.

Click to comment

Leave a Reply

Your email address will not be published. Required fields are marked *

China Arts & Entertainment

Rotten Girls: China’s Thriving Online Boys’ Love Culture

It is an online subculture that has been around for more than a decade, and it is not likely to die out any time soon.

Manya Koetse

Published

on

They are mocked, hated, and misunderstood, yet China’s so-called ‘Rotten Girls’ are at the core of an online subculture that has been thriving for years.

 
This is the “WE…WEI…WHAT?” column by Manya Koetse, original publication in German by Goethe Institut China (forthcoming), see Goethe.de: WE…WEI…WHAT? Manya Koetse erklärt das chinesische Internet.
 

China’s ever-buzzing social media sphere sees trends, topics, and movements pop up every single day and then fade away quickly when their novelty is gone. But there are some trends that turn into something bigger, bringing forth communities and online subcultures that keep on thriving for years, with the participants building their own spaces in the online environment.

One such space belongs to those who, with some self-mockery, define as “Rotten Girls” (fǔnǚ 腐女), derived from the Japanese fujoshi. In the Chinese context, ‘Rotten Girls’ are young women with a passion for fictional stories, drama series, and manga (comic books) featuring gay male erotica and romantic relationships called ‘yaoi.’

‘Rotten girls’ do not just consume these stories, primarily written by and for women, they also create and share them with others to discuss.

In Chinese, the gay erotica known as yaoi is also called ‘danmei’ (耽美) or ‘BL’ (for ‘Boys’ Love’) – all umbrella terms for contents of male-male homoerotic fiction. The genre plays a major role in various corners of the Chinese internet. It is an online subculture that has been around for more than a decade, and it is not likely to die out any time soon.

Media and technology both play a big part in the sharing of fǔnǚ fantasies. These fantasies can range from boys holding hands to more pornographic ones, but the main point of the imaginary is love and intimacy (Galbraith 2011, 213).

 

Always Another BL Trend

 

There is always something different trending in the world of Rotten Girls. This summer, for example, the release of the Japanese 18+ games ‘Lkyt’ by BL game brand Parade received a lot of attention. A previous game by Parade, ‘Room No. 9,’ is also still popular among BL fans in China. The game revolves around two young men, long-time friends, who get locked inside a room where they are subjected to a behavioral analysis experiment. The two have to make some taunting decisions, including possibly being forced into sexual activity with each other, in order to make it out alive.

Another major topic that went trending within the Rotten Girls community some years ago, even attracting the attention of western news media, was the British crime drama Sherlock. Many Chinese viewers in the BL scenes were convinced that detective Sherlock Holmes (played by Benedict Cumberbatch) and his sidekick Watson (Martin Freeman) were not just professional partners, but a romantic couple. This practice of imagining a relationship between two characters is also known as ‘CP,’ an abbreviation for “coupling” or “character pairing.”

The ambiguous relationship between Holmes and Watson – and the very fact that they are not explicitly homosexual – suits the fantasies harbored by China’s fǔnǚ. There are countless examples of how BL fans photoshopped Sherlock images into homoerotic scenes, making up their own stories and endlessly discussing the relationship between Holmes and Watson.

Fanart: Holmes and Watson share a passionate kiss

BL fans are active in various online spaces. There are Rotten Girls communities on Chinese literature websites, discussion boards, and on ACG-focused platforms such as Bilibili (ACG is a popular abbreviation of “Anime, Comic and Games”). Boys’ Love is practically everywhere: short stories, web novels, manga, anime, games, and series are all actively created, consumed, and shared within the BL fandom.

The Chinese Jinjiang Literature City site (1998) is one of the earliest and most influential websites for the danmei genre, where some top channels receive millions of clicks. The Chinese web novel author ‘Priest’ is among one of the most successful authors (some translations in English can be found here).

But besides the special BL fiction forums, there are also many fǔnǚ accounts on the more mainstream social media platforms such as WeChat and Weibo. Under Weibo hashtags such as “Fǔnǚ Daily” (#腐女日常#), “BL Webtoons” (#bl条漫#), “BL Manga” (#bl漫画#), “Original Danmei” (#原创耽美#), and many more, Rotten Girls discuss their favorite danmei works and the latest news on a daily basis.

Although the Rotten Girls have been increasing their sphere of influence, it hasn’t been without controversy. Not only are they often looked down upon for their love for male homoeroticism, some LGBT people also criticize them for silencing the voices of actual gay men or erasing real-life gay experiences.

 

From Japanese Toy Boys to Chinese Danmei

 

Where did this all begin? China’s BL subculture finds it roots in Japan. The popularity of danmei came up with the growing influence of Japanese popular culture in China.

In the early 1990s, Japanese manga and anime titles started flooding the Chinese market, often as unauthorized (pirated) copies. With this wave of Japanese entertainment products hitting the Chinese market, there were also those belonging to the genre of BL.

In Japanese fiction and manga, the theme of male-male romance intended for a female audience emerged as early as the 1970s but did not really rise to popularity until the early 1990s, when Japanese mainstream media saw a ‘gay boom’ and representations of male homosexuality became in vogue.

The year 1993 truly was a ‘gay year’ in the Japanese media and entertainment industry. In “Producing Gayness” (1997), Sho Ogawa describes how one Japanese magazine even offered readers a “Gay Toybox”: full color paper gay dolls to cut out, including matching clothes from jackets to sports uniforms and even leather bondage gear. Instructions that came with the paper dolls encouraged readers to play with them, “give them a lovely name” and “imagine a campus love affair” between them.

It was also in this same year of 1993 that many Chinese young women first discovered the genre of Japanese Boys’ Love, mainly through the dissemination of pirate manga, novels, and magazines in Chinese bookstores.

Throughout the years, the Chinese genre of danmei has become much more than just an imported entertainment genre from Japan, and it is also somewhat different from the subgenre of ‘slash fiction’ in the West.

Danmei literally means “to indulge in beauty,” and it has developed its own characteristics, taking a predominantly literary form while also strongly resonating with Japanese visual culture (Madill et al 2018, 5). Since the first Chinese BL-focused monthly magazine appeared in 1999, the genre has mixed with various local and other foreign media and celebrity cultures (e.g. that of South Korean and Thailand), and has become a truly Chinese fan culture phenomenon (Chen 2017, 7; Yang & Xu 2017, 3).

 

Safe, Subversive, and Pure Love

 

Those outside the danmei subculture often wonder what makes ‘Boys’ Love’ so appealing to so many young women. There are various explanations and interpretations of why female fans enjoy writing and reading about male homoeroticism.

Chen Xin, who studied the topic of Boys’ Love at the University of British Columbia, offers “safety” as one explanation for the popularity of danmei, as it gives its readers, mostly straight women, the freedom to fantasize in a way that is removed from their own romantic lives. This is also reiterated by other scholars, who argue that BL provides a safe fantasy where female fans can avoid the objectification of women while exploring the boundaries of their own sexuality.

The concept of ‘pure love’ is one of the funü’s greatest attraction to BL. According to them, it is the most romantic type of love because it transcends the boundaries of gender. The male protagonists in these stories do not identify as gay, but fall in love with other men nevertheless. “It doesn’t matter if you are male or female, I just love you” and “It’s not that I am gay, I just love a man” are classic sentences within Rotten Girls’ fiction (Dai 2013, 34).

Zhang Chunyu (2016) also highlights the genre as an outlet for female writers and readers to explore sexuality and pleasure in a “subversive” way. Rotten girls position males as the objects of female desire, and in doing so, they challenge traditional gender stereotypes and appreciate gender fluidity.

China’s Rotten Girls subculture is also ‘subversive’ in another way. Because of its focus on homosexuality and eroticism, danmei fandom is subject to online censorship. According to China’s cyberspace regulations, online content should adhere to the “correct political direction” and “strive to disseminate contemporary Chinese values.” Over the past few years, there have been various moments when displays of homosexuality were targeted by censors.

An anti-pornography campaign of 2014 resulted in the shutdown of hundreds of websites and social media accounts. Throughout the years, dozens of danmei authors have been arrested and many sites were closed or deleted for creating and distributing homoerotic content (Chen 2017, 9; Madill et al 2018, 6; Zhang 2016, 250).

Despite the strict internet control, fǔnǚ and BL content are still going strong. In order to circumvent censorship, the words and images used are often coded or nuanced enough not to get deleted – but BL fans will still understand and enjoy the subtext.

Over the past years, China’s Rotten Girls have grown from a niche community to a force to reckon with on the Chinese internet. They have become a phenomenon that is often discussed in the media and is even researched by many academics.

“We’ve become professionals now,” one ‘Rotten Girl’ joked on Weibo recently.

Another commenter replied that the rise and possible fall of the danmei community is, eventually, intrinsically linked to how much room is given by China’s internet regulators. Although the past decade has demonstrated that Rotten Girls are not easily scared away by censorship and shutdowns, their future eventually does depend on the online accessibility to BL media and forums.

“If there is no relaxed online environment, it doesn’t matter how professional we are,” one commenter writes: “We might come to a standstill.”

What the future will hold for China’s Rotten Girls remains to be seen. Whether met with controversy or censorship, for now it seems impossible to put the Rotten Girls back into the closet they came from.

By Manya Koetse
Follow @whatsonweibo

 
This text was written for Goethe-Institut China under a CC-BY-NC-ND-4.0-DE license (Creative Commons) as part of a monthly column in collaboration with What’s On Weibo.
 

References

Chen, Xin. 2017. “Boys’ Love (Danmei) Fiction On The Chinese Internet: Wasabi Kun, The Bl Forum Young Nobleman Changpei, And The Development Of An Online Literary Phenomenon.” MA Thesis, University of British Colombia https://www.semanticscholar.org/paper/Boys%27-Love-(Danmei)-fiction-on-the-Chinese-internet-Chen/63e7b494653bc1d849461b7a8f3d57aad05be452 [Aug 30, 2020].

Cohane (阿扣-绝赞爬墙中). 2020. “第二章 中国内地BL文化发展历史整理 [Part Two: A History of Development of Mainland China BL Culture Development]” (In Chinese). Weibo Article, Aug 8, https://weibo.com/ttarticle/p/show?id=2309404536531036799045 [Aug 26 2020].

Dai, Fei 戴非. 2013. “腐女心理 [Funu Psychology]” (In Chinese). 大众心里学 Popular Psychology (12): 34-35.

Galbraith, Patrick W. 2011. “Fujoshi: Fantasy Play and Transgressive Intimacy among “Rotten Girls” in Contemporary Japan.” Signs 37 (1): 211-232.

Larigakis, Sophia. 2017. “Boys’ Love: The Gay Erotica Taking China by Storm.” Sophialarigakis.com, Nov 6 https://www.sophialarigakis.com/writing/boys-love-china [Aug 29, 2020].

Madill, A., Zhao, Y. and Fan, L. 2018. “Male-male marriage in Sinophone and Anglophone Harry Potter Danmei and Slash.” Journal of Graphic Novels and Comics, 9 (5): 418-434.

Ogawa, Sho. 2017. “Producing Gayness: The 1990s “Gay Boom” in Japanese Media.” PhD Dissertation, University of Kansas.

Yang, Ling and Yanrui Xi. 2016. “Danmei, Xianqing, and the making of a queer online public sphere in China.” Communication and the Public 1 (2): 251-256.

Yang, Ling and Yanrui Xu. 2017. “Chinese Danmei Fandom and Cultural Globalization from Below.” In: Lavin, Maud, Ling Yang, and Jing Jamie Zhao (eds). 2017. Boys’ Love, Cosplay, and Androgynous Idols – Queer Fan Cultures in Mainland China, Hong Kong, and Taiwan. Hong Kong: Hong Kong University Press, page 3-20.

Zhang, Chunyu. 2016. “Loving Boys Twice as Much: Chinese Women’s Paradoxical Fandom of “Boys’ Love” Fiction.” Women’s Studies In Communication 39 (3): 249–267.

Spotted a mistake or want to add something? Please let us know in comments below or email us. First-time commenters, please be patient – we will have to manually approve your comment before it appears.

Continue Reading

China Comic & Games

China’s Top Mobile Gaming Apps

Gabi Verberg

Published

on

In a booming online gaming market, these are some of the apps most appreciated by Chinese online gamers today.

China has the largest mobile gaming market in the world. It’s an exciting market not just for game-lovers, but also for those into marketing and advertising.

One of the key drivers behind this online gaming environment is the fact that China is a mobile-first country. China’s average mobile user owns a relatively cheap but high-performance mobile phone, which enables them to play mobile games. As the quality of China’s smartphones keeps on rising, so are the possibilities and developments within China’s mobile gaming market.

The Chinese gaming industry is flourishing, but also highly controlled. Online games are allowed to be imported, but have to pass the content censorship procedures and must be ‘ideologically compatible’ for the Chinese market. Many games, such as this year’s Resident Evil 2, are not allowed into mainland China.

To gain more insights in this enormous market, we list five of the mobile apps that currently play an important role in the mobile gaming industry. We made our selection based on the data from the Android app stores Tencent, Baidu, Huawei, and Zhushou360. We tried our best to give you a representative overview of a variety of apps that are currently most used in China, but want to remind you that these lists are by no official “top 5” charts.

This article is part of a series of five articles, listing popular Chinese apps in the categories of short video & live streaming, news, health & sports, and knowledge & education. We’ll list the other categories for you below this article, but let’s move over to review these popular mobile gaming apps now.

 

#1 PlayerUnknown’s Battlegrounds 绝地求生

PlayersUnknown’s Battleground (PUGB) is a so-called ‘sandbox style’ survival game, which basically means that gamers are allowed to freely roam and change the game, that does not have a set storyline, and that they are required to do all they can to survive as long as possible by eliminating its competitors.

In this online multiplayer game, that is called a Fortnite rival, players are placed together with up to 100 other players on an island. As the game proceeds, the battlefield gradually shrinks, putting more pressure on its players. The users have to assemble weapons and other necessities, and in doing so, need to kill their competitors and take their possessions. The last person left is the winner.

PUBG, which is currently the most popular mobile phone game app in China, was created by the South Korean Bluehole. In 2017, Chinese gaming giant Tencent launched the mobile app version of the game. The Chinese version is not entirely the same: it has been adapted to make sure it aligns with ‘socialist values.’

At the moment, there are two versions of PUGB games: Exciting Battlefield (刺激战场) and Full Ahead (全军出击). The games Exciting Battlefield and Full Ahead subsequently ranked most and third most popular game app in the Chinese Apple stores in 2018, with Exciting Battlefield reaching 14,9 million daily active users at the end of 2018. Currently, Exciting Battlefield still ranks the most popular game app in both the Tencent and Zhushou360 app stores.

 

#2 Honor of Kings or Kings of Glory 王者荣耀

Honor of Kings is a game developed and published by Tencent which was first launched in 2015. The game is a multiplayer online battle arena game, where players have to team up for a five-to-five battle.

Every user can personally assemble their hero and equip it with certain features such as appearance, powers, etc. The goal of the game is to destroy the opponent’s base.

In 2018, Honor of Kings was the second most popular game app in the Chinese Apple store with 53,8 million daily active users in the last quarter. This year, the game especially rose in popularity during the Chinese Lunar New Year: in the week from 4-10 February, Honor of Kings reached 92 million daily active users.

But the game’s popularity isn’t limited to China. In 2017, Tencent launched an international adaption of the game called Arena of Valor. The game was adopted as one of the games at the eSport Demonstration Event at the 2018 Asian Games, where the Chinese team won the gold medal.

 

#3 Speed QQ / QQ飞车

Speed QQ is a 3D game that combines both casual and competitive racing. The game has three kingdoms: wind, fire, and fantasy.

In each kingdom, there are different kinds of races, and players can move up levels if they beat other players. In the end, the strongest player of all will be crowned ‘king.’ To prove their skills, the best players of each kingdom can also race against each other in races played on racetracks on the border of the several kingdoms.

The game can be played by either a single player or multiplayer, with a maximum of six players.

Speed QQ, just as Honor of Kings and PUBG, is a game by Tencent  – it is the world’s largest game distributor by revenue. Speed QQ was first launched in January 2008 as a PC version, and it was not until 2017 that the mobile app version was released.

In 2018, it became the fourth most popular game app in Chinese Apple stores, with nearly 25 million downloads in that same year.

 

#4 Identity V 5人格  

Identity V is a so-called asymmetric warfare game, meaning that the game is a wargame between individuals or a group of players and their hostile opponent.

The horror game, designed in gothic art style, is a one-versus-four multiplayer game. Later in the game, players can decide whether they want to play either the hunter or one of the four survivors.

However, the game is mainly a survivor-based game. The player first enters the game as a detective who receives a mysterious letter inviting the player to investigate an abandoned estate and search for a missing girl. As the player is searching for clues about the missing girl, a hunter will try to catch the player and strap it to a rocket ready for blast off. This is where the three other survivors come in; those are the ones who can free their fellow-survivor from the racket. But if they are too late, the player will be fired off and lose.

Identity V is the newest game app in our selection as it was launched in April of last year by NetEase. Despite its short period on the market, the game gained significant success. The app was the fifth most popular game app in Chinese Apple stores in 2018, with over 26 million downloads.

 

#5 Mini World 迷你世界

Mini World is a 3D sandbox style game, allowing its users to roam around in the virtual world of the game.

Mini World, also called a block art game, allows its players to build their world by moving around blocks and placing other elements. They can do this alone, but they can also invite friends and create a dream world together. The game closely resembles the Swedish game Minecraft (我的世界), which is also available in China.

Mini World was first launched in December 2015 by a Shenzhen based company. A couple of years later, the game was available in both Android and Apple stores. In 2018, Mini World became the fourth most popular game app in China with 3.7 million daily active users in the third quarter.

At the beginning of this year, Mini World released a new version of its game, which brings it back in the top ten most popular apps in both the Zhushou360 Appstore and Baidu Appstore.

Also see:

By Gabi Verberg, edited by Manya Koetse

Spotted a mistake or want to add something? Please let us know in comments below or email us.

©2019 Whatsonweibo. All rights reserved. Do not reproduce our content without permission – you can contact us at info@whatsonweibo.com

Continue Reading
Advertisement
Advertisement

Support What’s on Weibo

If you enjoy What’s on Weibo and support the way we report the latest trends in China, you could consider becoming a What's on Weibo patron:
Donate

Facebook

Advertisement

Contribute

Got any tips? Or want to become a contributor or intern at What's on Weibo? Email us as at info@whatsonweibo.com.

Popular Reads