SubscribeLog in
Connect with us

China ACG Culture

Playing Around with Tencent: Chinese Parents are Losing a Fortune on Mobile Games

As making in-app purchases has never been easier, Chinese parents are losing thousands of renminbi to virtual weapons.

Manya Koetse

Published

on

With China’s tech giant Tencent being a huge player in both the online gaming and online payment market, making in-app purchases for mobile games has never been easier. Oblivious to the dangers of children playing online, many Chinese parents are losing thousands of renminbi to virtual weapons and armor.

“I will return the money when I am older,” a 9-year-old mobile games fan told Chinese reporters from Pear Video this week.

The third grader from Guiyang, Guizhou, secretly spent over 20,000 RMB (±$3000) of his father’s money on mobile games, buying weapons and armor for his virtual warriors. The boy could effortlessly click from the mobile game to QQ Wallet, one of the Paypal-like online payment platforms by Chinese tech giant Tencent.

The anonymous 9-year-old speaking to Pear Video reporters.

The unexpected financial setback is a big blow to the family. The father makes less than 100 RMB ($14.8) per day. To earn back the money his son spent on online games will cost him seven months of work. The 20,000 RMB was the family’s savings, much needed for their everyday life and their son’s school books.

The young boy started spending the money when he played a popular online mobile fighting game. He wanted to purchase additional in-game features to keep up with his friends, who also play the same game.

QQ Wallet makes it easy to pay for in-app purchases.

Since the boy knew his father’s QQ Wallet code, he was able to purchase dozens of items through the app without his father knowing.

 

“This is booming business for Tencent, as it can easily rope in its users across multiple platforms; making the step from WeChat friend groups to mobile games to online payment as small as possible.”

 

This story is just one among many. At the same time the story of the boy from Guiyang made its rounds on Chinese social media, there was also the story of a 13-year-old from Xianyang who spent 5697 RMB (±$850) in one day on a Tencent mobile game through WeChat Pay. Or that of a junior high school student from Guangzhou spending a staggering 50,000 RMB (±$7400) within one week, buying armor for a game.

In the Xianyang case, the parents of the boy noticed dozens of text messages on their phone when they returned home from work on July 28. They were all confirmation messages from WeChat for mobile payments. The father from Guangzhou told a similar story to Sina News. As many children in China have summer break from school, parents are often at work while the children are at home, and have less overview of what their children are doing.

The game many of these children spent money on is called Crossfire (穿越火线), published by Tencent in China. The game is free to play, but earns its revenues from microtransactions. Players are willing to pay large amounts of money to get better weapons and win territory.

The game is currently among the top downloaded games in the Tencent app store. Its most expensive in-app purchase is almost 616 RMB (±91$); an amount that was spent many times by the 9-year-old boy from Guiyang.

The news report about the 9-year-old boy spending 20,000 RMB on a game shows many transactions of 615; likely concerning Tencent’s Crossfire game.

China has the largest mobile gaming market in the world – and it is a booming business. As China’s leading tech company, Tencent is a dominant player in various fields. It runs messaging platforms QQ and WeChat, online payments solutions Tenpay, QQ Wallet, and WeChat Pay, and also owns a big chunk of China’s online gaming market.

The combination is a golden one for Tencent, as it can easily rope in its users across multiple platforms; making the step from WeChat friend groups to mobile games with in-app purchases to online payment as small as possible.

This is not necessarily a problem when it concerns adult players, but when it concerns kids as young as 9, the game is a trickier one.

 

“My little brother is crazy about mobile games, and I told him that I will beat him up if he uses our parent’s money to play. Our relative’s son used up 20,000 RMB on mobile games.”

 

Why do these children know their parents’ payments code? The father from Guangzhou told media reporters he trusted his child and shared his code so they can top up their mobile phone credit if necessary. The 13-year-old boy from Xianyang told Chinese media that he just knew his father’s payment code because he had seen it before. But once he started playing the game, he just kept on going to the next level and lost track of the amount of money he had actually spent.

The game currently has no age restrictions for its players. Recently, however, various media reported that Tencent was limiting the play time for some of its mobile games, restricting players under 12 to play more than an hour per day, to avoid children becoming addicted to mobile gaming.

One Weibo user said: “Lately, there are a lot of mobile games and online games that have many methods to lure users into spending money. Of course, this is one of the main ways for these games to earn money from players, but the people who are running and operating these businesses are not stupid – they know that many of their players are young kids. But still, this is how unscrupulous they are. Doesn’t your conscience bother you?”

Another commenter wrote: “My little brother is crazy about mobile games, and I told him that I will beat him up if he uses our parent’s money to play. We’ve never had a problem. Our relative’s son used up 20,000 RMB on mobile games.”

Many users also stress that parents need to keep their payment identification codes a secret to their children: “Why on earth would you ever tell little kids who cannot control their urges your payment code?”

Some netizens also say that children under the age of 12 should not be allowed to play mobile games at all.

By now, the fathers from Guiyang and Xiangyang have both contacted Tencent to see if they can get some of their money back. In both cases, it is yet unclear if they will succeed in being reimbursed for their children’s games.

By Manya Koetse

©2017 Whatsonweibo. All rights reserved. Do not reproduce our content without permission – you can contact us at info@whatsonweibo.com.

Manya is the founder and editor-in-chief of What's on Weibo, offering independent analysis of social trends, online media, and digital culture in China for over a decade. Subscribe to gain access to content, including the Weibo Watch newsletter, which provides deeper insights into the China trends that matter. More about Manya at manyakoetse.com or follow on X.

Continue Reading
Click to comment

Leave a Reply

Your email address will not be published. Required fields are marked *

China ACG Culture

“Black Myth: Wukong”: From Gaming Screens to the CMG Spring Festival Gala?

Manya Koetse

Published

on

FROM THE WEIBO WATCH PREMIUM NEWSLETTER

Is Chinese game sensation ‘Black Myth Wukong’ making a jump from gaming screens to the CMG Spring Festival Gala? There’s already some online excitement over a potential performance at the biggest liveshow of the year.

The countdown to the most-watched show of the year has begun. On January 29, the Year of the Snake will be celebrated across China, and as always, the CMG Spring Festival Gala, broadcast on CCTV1, will air on the night leading up to midnight on January 28.

Rehearsals for the show began last week, sparking rumors and discussions about the must-watch performances this year. Soon, the hashtag “Black Myth: Wukong – From New Year’s Gala to Spring Festival Gala” (#黑神话悟空从跨晚到春晚#) became a topic of discussion on Weibo, following rumors that the Gala will feature a performance based on the hugely popular game Black Myth: Wukong.

Three weeks ago, a 16-minute-long Black Myth: Wukong performance already was a major highlight of Bilibili’s 2024 New Year’s Gala (B站跨年晚会). The show featured stunning visuals from the game, anime-inspired elements, special effects, spectacular stage design, and live song-and-dance performances. It was such a hit that many viewers said it brought them to tears. You can watch that show on YouTube here.

While it’s unlikely that the entire 16-minute performance will be included in the Spring Festival Gala (it’s a long 4-hour show but maintains a very fast pace), it seems highly possible that a highlight segment of the performance could make its way to the show.

Recently, Black Myth: Wukong was crowned 2024’s Game of the Year at the Steam Awards. The game is nothing short of a sensation. Officially released on August 20, 2024, it topped the international gaming platform Steam’s “Most Played” list within hours of its launch. Developed by Game Science, a studio founded by former Tencent employees, Black Myth: Wukong draws inspiration from the classic Chinese novel Journey to the West. This legendary tale of heroes and demons follows the supernatural monkey Sun Wukong as he accompanies the Tang Dynasty monk Xuanzang on a pilgrimage to India to retrieve Buddhist scriptures. The game, however, focuses on Sun Wukong’s story after this iconic journey.

The success of Black Myth: Wukong cannot be overstated—I’ve also not seen a Chinese video game be this hugely popular on social media over the past decade. Beyond being a blockbuster game it is now widely regarded as an impactful Chinese pop cultural export that showcases Chinese culture, history, and traditions. Its massive success has made anything associated with it go viral—for example, a merchandise collaboration with Luckin Coffee sold out instantly.

If Black Myth: Wukong does indeed become part of the Spring Festival Gala, it will likely be one of the most talked-about and celebrated segments of the show. If it does not come on, which we would be a shame, we can still see a Black Myth performance at the pre-recorded Fujian Spring Festival Gala, which will air on January 29.

Lastly, if you’re not into video games and not that interested in watching the show, I still highly recommend that you check out the game’s music. You can find it on Spotify (link to album). It will also give you a sense of the unique beauty of Black Myth: Wukong that you might appreciate—I certainly do.

By Manya Koetse

(follow on X, LinkedIn, or Instagram)

Spotted a mistake or want to add something? Please let us know in comments below or email us. First-time commenters, please be patient – we will have to manually approve your comment before it appears.

©2025 Whatsonweibo. All rights reserved. Do not reproduce our content without permission – you can contact us at info@whatsonweibo.com.

Follow What’s on Weibo on

Continue Reading

China ACG Culture

“The End of the Golden Age of Japanese Manga”: Chinese Netizens Mourn Death of Akira Toriyama

Manya Koetse

Published

on

Chinese fans are mourning the death of Japanese manga artist and character creator Akira Toriyama. On Friday, his production company confirmed that the 68-year-old artist passed away due to acute subdural hematoma.

On Weibo, a hashtag related to his passing became trending as netizens shared their memories and appreciation for Toriyama’s work, as well as creating fan art in his honor.

The tribute to Toriyama reached beyond online fans – even spokesperson Mao Ning (毛宁) for the Ministry of Foreign Affairs of China expressed condolences during a regular press conference held on Friday (#外交部对漫画家鸟山明去世表示哀悼#).

Throughout his career, Toriyama created various works, but he is best known for his manga “Dragon Ball,” which was published between 1984-1995 in the magazine Shonen Jump and spawned TV series, films, and video games.

 
Chinese Love for “Dragon Ball”
 

Japanese comics and anime have had a significant impact on Chinese popular culture. In China, one of the largest comics markets globally, Japanese manga has been a major import since the 1980s.

Chinese readers form the largest fan community for Japanese comics and anime, and for many Chinese, the influential creations of Akira Toriyama, like “Dr. Slump” and particularly “Dragon Ball,” are cherished as part of their childhood or teenage memories (Fung et al 2019, 125-126).

The cultural link between Toriyama’s “Dragon Ball” and Chinese readers goes further than their mere appreciation for Japanese manga/anime. Toriyama drew inspiration from the Chinese book Journey to the West when he initially created the “Dragon Ball” story. That epic tale, filled with heroes and demons, revolves around supernatural monkey Sun Wukong who accompanies the Tang dynasty monk Xuanzang on a pilgrimage to India to obtain Buddhist sūtras (holy scriptures).

“Dragon Ball” chronicles the adventures of Son Goku, a superhuman boy with a monkey tail, who who is swept into a series of adventures connected to the wish-granting, magical dragon balls, sought after by his evil enemies.

Besides Journey to the West, “Dragon Ball” is filled with many other China-related references and word games, from Chinese mythology to martial arts (Mínguez-López 2014, 35).

In one online poll conducted by Sina News asking Weibo users if “Dragon Ball” is part of their childhood memories, a majority of people responded that the manga series was part of their post-1980s and post-1990s childhood, although younger people also indicated that they loved “Dragon Ball.”

 
Online Tributes to Toriyama
 

On Friday, many bloggers and online creators posted images and art to honor Akira Toriyama. Several images went viral and were reposted thousands of times.

Chinese graphic design artist Wuheqilin (@乌合麒麟) dedicated a particularly popular post and image to Toriyama, suggesting that his death symbolized “the end of the golden age of Japanese manga.”

Weibo post by Wuheqilin, March 8 2024.

Shituzi (@使徒子), a Chinese comic artist, posted an image for Toriyama with the words “goodbye.”

Posted by @使徒子.

Chinese comedian Yan Hexiang (阎鹤祥) wrote: “I just bought the Dr. Slump series online. I thank you for bringing me the memories of my childhood, I salute you.”

Automotive blogger Chen Zhen (陈震) posted an image of Dragon Ball protagonist Son Goku with wings on his back, waving goodbye, writing: “Rest in peace.”

Image posted by @陈震同学.

One Dragon Ball fan (@小佛手绘) posted another AI-generated image of Son Goku standing by Toriyama’s grave which was shared all over Weibo.

Posted or reposted by Weibo user @小佛手绘.

By Friday night, the hashtag “Akira Toriyama Passed Away” (#鸟山明去世#) had generated over one billion views on Weibo, showing just how impactful Toriyama’s work has been in China – a legacy that will last long after his passing.

By Manya Koetse

References

Fung, Anthony, Boris Pun, and Yoshitaka Mori. 2019. “Reading Border-Crossing Japanese Comics/Anime in China: Cultural Consumption, Fandom, and Imagination.” Global Media and China 4, no. 1: 125–137.

Xavier Mínguez-López. 2014. “Folktales and Other References in Toriyama’s Dragon Ball.” Animation: An Interdisciplinary Journal. Vol. 9 (1): 27–46.

Get the story behind the hashtag. Subscribe to What’s on Weibo here to receive our newsletter and get access to our latest articles:

Spotted a mistake or want to add something? Please let us know in comments below or email us. First-time commenters, please be patient – we will have to manually approve your comment before it appears.

©2024 Whatsonweibo. All rights reserved. Do not reproduce our content without permission – you can contact us at info@whatsonweibo.com.

Continue Reading

What’s on Weibo Chapters

Subscribe

What’s on Weibo is run by Manya Koetse (@manyapan), offering independent analysis of social trends in China for over a decade. Subscribe to gain access to all content and get the Weibo Watch newsletter.

Manya Koetse's Profile Picture

Get in touch

Would you like to become a contributor, or do you have any tips or suggestions? Get in touch here!

Popular Reads