“I will return the money when I am older,” a 9-year-old mobile games fan told Chinese reporters from Pear Video this week.
The third grader from Guiyang, Guizhou, secretly spent over 20,000 RMB (±$3000) of his father’s money on mobile games, buying weapons and armor for his virtual warriors. The boy could effortlessly click from the mobile game to QQ Wallet, one of the Paypal-like online payment platforms by Chinese tech giant Tencent.
The unexpected financial setback is a big blow to the family. The father makes less than 100 RMB ($14.8) per day. To earn back the money his son spent on online games will cost him seven months of work. The 20,000 RMB was the family’s savings, much needed for their everyday life and their son’s school books.
The young boy started spending the money when he played a popular online mobile fighting game. He wanted to purchase additional in-game features to keep up with his friends, who also play the same game.
Since the boy knew his father’s QQ Wallet code, he was able to purchase dozens of items through the app without his father knowing.
“This is booming business for Tencent, as it can easily rope in its users across multiple platforms; making the step from WeChat friend groups to mobile games to online payment as small as possible.”
This story is just one among many. At the same time the story of the boy from Guiyang made its rounds on Chinese social media, there was also the story of a 13-year-old from Xianyang who spent 5697 RMB (±$850) in one day on a Tencent mobile game through WeChat Pay. Or that of a junior high school student from Guangzhou spending a staggering 50,000 RMB (±$7400) within one week, buying armor for a game.
In the Xianyang case, the parents of the boy noticed dozens of text messages on their phone when they returned home from work on July 28. They were all confirmation messages from WeChat for mobile payments. The father from Guangzhou told a similar story to Sina News. As many children in China have summer break from school, parents are often at work while the children are at home, and have less overview of what their children are doing.
The game many of these children spent money on is called Crossfire (穿越火线), published by Tencent in China. The game is free to play, but earns its revenues from microtransactions. Players are willing to pay large amounts of money to get better weapons and win territory.
The game is currently among the top downloaded games in the Tencent app store. Its most expensive in-app purchase is almost 616 RMB (±91$); an amount that was spent many times by the 9-year-old boy from Guiyang.
China has the largest mobile gaming market in the world – and it is a booming business. As China’s leading tech company, Tencent is a dominant player in various fields. It runs messaging platforms QQ and WeChat, online payments solutions Tenpay, QQ Wallet, and WeChat Pay, and also owns a big chunk of China’s online gaming market.
The combination is a golden one for Tencent, as it can easily rope in its users across multiple platforms; making the step from WeChat friend groups to mobile games with in-app purchases to online payment as small as possible.
This is not necessarily a problem when it concerns adult players, but when it concerns kids as young as 9, the game is a trickier one.
“My little brother is crazy about mobile games, and I told him that I will beat him up if he uses our parent’s money to play. Our relative’s son used up 20,000 RMB on mobile games.”
Why do these children know their parents’ payments code? The father from Guangzhou told media reporters he trusted his child and shared his code so they can top up their mobile phone credit if necessary. The 13-year-old boy from Xianyang told Chinese media that he just knew his father’s payment code because he had seen it before. But once he started playing the game, he just kept on going to the next level and lost track of the amount of money he had actually spent.
The game currently has no age restrictions for its players. Recently, however, various media reported that Tencent was limiting the play time for some of its mobile games, restricting players under 12 to play more than an hour per day, to avoid children becoming addicted to mobile gaming.
One Weibo user said: “Lately, there are a lot of mobile games and online games that have many methods to lure users into spending money. Of course, this is one of the main ways for these games to earn money from players, but the people who are running and operating these businesses are not stupid – they know that many of their players are young kids. But still, this is how unscrupulous they are. Doesn’t your conscience bother you?”
Another commenter wrote: “My little brother is crazy about mobile games, and I told him that I will beat him up if he uses our parent’s money to play. We’ve never had a problem. Our relative’s son used up 20,000 RMB on mobile games.”
Many users also stress that parents need to keep their payment identification codes a secret to their children: “Why on earth would you ever tell little kids who cannot control their urges your payment code?”
Some netizens also say that children under the age of 12 should not be allowed to play mobile games at all.
By now, the fathers from Guiyang and Xiangyang have both contacted Tencent to see if they can get some of their money back. In both cases, it is yet unclear if they will succeed in being reimbursed for their children’s games.
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“Darkest Day in the History of Animation”: Kyoto Animation Arson Attack Trending on Weibo
The devastating arson attack at Kyoto Animation has shocked Chinese anime fans.
An arson attack has left at least 33 people dead and dozens injured at the Kyoto Animation Studio. The attack, that occurred on the morning of July 18, has shocked anime fans in China.
Approximately 70 people were inside the three-story Kyoto building when multiple fires broke out around 10:30 in the morning (local time).
As reported by BBC, a 41-year-old suspect broke into the Kyoto Animation studio on Thursday morning and sprayed petrol before igniting it.
The man reportedly shouted ‘go die’ when bursting into the studio. The suspect was injured and taken to a hospital for treatment. The case is currently under investigation.
On Chinese social media, the Kyoto Animation Studio (also known as ‘KyoAni’) went trending on Thursday.
Many Chinese anime fans offered their prayers to those who lost lives or faced injury at the deadly attack and expressed anger at the arsonist. Others initiated the setup of donation channel to support the Kyoto Animation studio and the families of the victims.
On Weibo, popular literary blogger ‘Guo Maimai’ (@知书少年果麦麦) published a long post about the Kyoto Animation’s work as an independent studio, commenting: “This is the darkest day in the history of animation.”
He further added: “The gravest consequence of this fire is not the loss of the original works or the building, but the loss of the talents who have been trained for such a long time.”
At time of writing, the post was reposted nearly 60,000 times, receiving over 7000 comments. The hashtag “Darkest Day in Japan’s Animation” (#日本动画最黑暗的一天#) also took off afterward.
Chinese cartoonist ‘Feizhaizhi’ (@我是肥志, 2.66 million followers) wrote: “All the original works have been destroyed! All their efforts, their dreams, and now even their lives are gone!”
To express his grief, the cartoonist changed his Weibo profile into a gray one.
Bilibili, China’s leading online platform to distribute Japanese anime, also changed its anime website to grey.
The Kyoto Animation company was established in 1981 and has produced anime ever since (‘anime’ refers to a style of Japanese film and television animation typically targeted at adults as well as kids).
KyoAni’s high-quality animations, including TV series and films, are known for often featuring highschool girls and becoming big hits.
Japanese comics and animations have been hugely popular in China since the 1990s. Even today, Japanese productions are usually more popular among Chinese anime fans than domestically produced works (read more).
Despite the outpouring of support for the Kyoto Animation studio, some Weibo netizens did not show sympathy and made anti-Japanese comments in light of the history of the Sino-Japanese war.
Others, however, would not accept such comments in these tragic times, writing: “Kyoto Animation has been such a good companion during our childhood..Why can’t we support the companion of our childhood?”
Another person wrote: “I will never forget the history, just like I will never forget the memories of my childhood created by Kyodo Animation.”
By Wendy Huang
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China’s Top Mobile Gaming Apps
China has the largest mobile gaming market in the world. It’s an exciting market not just for game-lovers, but also for those into marketing and advertising.
One of the key drivers behind this online gaming environment is the fact that China is a mobile-first country. China’s average mobile user owns a relatively cheap but high-performance mobile phone, which enables them to play mobile games. As the quality of China’s smartphones keeps on rising, so are the possibilities and developments within China’s mobile gaming market.
The Chinese gaming industry is flourishing, but also highly controlled. Online games are allowed to be imported
To gain more insights in this enormous market, we list five of the mobile apps that currently play an important role in the mobile gaming industry. We made our selection based on the data from the Android app stores Tencent, Baidu, Huawei, and Zhushou360. We tried our best to give you a representative overview of a variety of apps that are currently most used in China, but want to remind you that these lists are by no official “top 5” charts.
This article is part of a series of five articles, listing popular Chinese apps in the categories of short video & live streaming, news, health & sports, and knowledge & education. We’ll list the other categories for you below this article, but let’s move over to review these popular mobile gaming apps now.
#1 PlayerUnknown’s Battlegrounds 绝地求生
PlayersUnknown’s Battleground (PUGB) is a so-called ‘sandbox style’ survival game, which basically means that gamers are allowed to freely roam and change the game, that does not have a set storyline, and that they are required to do all they can to survive as long as possible by eliminating its competitors.
In this online multiplayer game, that is called a Fortnite rival, players are placed together with up to 100 other players on an island. As the game proceeds, the battlefield gradually shrinks, putting more pressure on its players. The users have to assemble weapons and other necessities, and in doing so, need to kill their competitors and take their possessions. The last person left is the winner.
PUBG, which is currently the most popular mobile phone game app in China, was created by the South Korean Bluehole. In 2017, Chinese gaming giant Tencent launched the mobile app version of the game. The Chinese version is not entirely the same: it has been adapted to make sure it aligns with ‘socialist values.’
At the moment, there are two versions of PUGB games: Exciting Battlefield (刺激战场) and Full Ahead (全军出击). The games Exciting Battlefield and Full Ahead subsequently ranked most and third most popular game app in the Chinese Apple stores in 2018, with Exciting Battlefield reaching 14,9 million daily active users at the end of 2018. Currently, Exciting Battlefield still ranks the most popular game app in both the Tencent and Zhushou360 app stores.
#2 Honor of Kings or Kings of Glory 王者荣耀
Honor of Kings is a game developed and published by Tencent which was first launched in 2015. The game is a multiplayer online battle arena game, where players have to team up for a five-to-five battle.
Every user can personally assemble their hero and equip it with certain features such as appearance, powers, etc. The goal of the game is to destroy the opponent’s base.
In 2018, Honor of Kings was the second most popular game app in the Chinese Apple store with 53,8 million daily active users in the last quarter. This year, the game especially rose in popularity during the Chinese Lunar New Year: in the week from 4-10 February, Honor of Kings reached 92 million daily active users.
But the game’s popularity isn’t limited to China. In 2017, Tencent launched an international adaption of the game called Arena of Valor. The game was adopted as one of the games at the eSport Demonstration Event at the 2018 Asian Games, where the Chinese team won the gold medal.
#3 Speed QQ / QQ飞车
Speed QQ is a 3D game that combines both casual and competitive racing. The game has three kingdoms: wind, fire, and fantasy.
In each kingdom, there are different kinds of races, and players can move up levels if they beat other players. In the end, the strongest player of all will be crowned ‘king.’ To prove their skills, the best players of each kingdom can also race against each other in races played on racetracks on the border of the several kingdoms.
The game can be played by either a single player or multiplayer, with a maximum of six players.
Speed QQ, just as Honor of Kings and PUBG, is a game by Tencent – it is the world’s largest game distributor by revenue. Speed QQ was first launched in January 2008 as a PC version, and it was not until 2017 that the mobile app version was released.
#4 Identity V 第5人格
Identity V is a so-called asymmetric warfare game, meaning that the game is a wargame between individuals or a group of players and their hostile opponent.
The horror game, designed in gothic art style, is a one-versus-four multiplayer game. Later in the game, players can decide whether they want to play either the hunter or one of the four survivors.
However, the game is mainly a survivor-based game. The player first enters the game as a detective who receives a mysterious letter inviting the player to investigate an abandoned estate and search for a missing girl. As the player is searching for clues about the missing girl, a hunter will try to catch the player and strap it to a rocket ready for blast off. This is where the three other survivors come in; those are the ones who can free their fellow-survivor from the racket. But if they are too late, the player will be fired off and lose.
Identity V is the newest game app in our selection as it was launched in April of last year by NetEase. Despite its short period on the market, the game gained significant success. The app was the fifth most popular game app in Chinese Apple stores in 2018, with over 26 million downloads.
#5 Mini World 迷你世界
Mini World is a 3D sandbox style game, allowing its users to roam around in the virtual world of the game.
Mini World, also called a block art game, allows its players to build their world by moving around blocks and placing other elements. They can do this alone, but they can also invite friends and create a dream world together. The game closely resembles the Swedish game Minecraft (我的世界), which is also available in China.
Mini World was first launched in December 2015 by a Shenzhen based company. A couple of years later, the game was available in both Android and Apple stores. In 2018, Mini World became the fourth most popular game app in China with 3.7 million daily active users in the third quarter.
- Top 5 of China’s Most Popular Live Streaming and Short Video Apps
- Overview of Top 6 Chinese News Apps
- Devotion Game Taken Down in China
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